Let’s talk about the space-time continuum. Do you know what that is? The space-time continuum is a mathematical model that joins space and time into a single idea. Space-time is represented by a model where space is three-dimensional and time has the role of the fourth dimension. We good? Alright, let’s move it along then.
In pretty much every video game I’ve ever played, they have all had one thing in common: they were linear. One goal. One mission. The game couldn’t progress until you got that one thing accomplished. “Life Is Strange” does not follow that model.
Don’t confuse it with free-roaming games. It’s not the same thing. Games from the “Grand Theft Auto” and “Assassin’s Creed” franchise are free-roaming. In AC and GTA, you can spend the entire game exploring your surroundings without ever actually moving the game forward. “Life Is Strange” doesn’t follow that formula. Instead, you are given a series of choices to make throughout the game that ultimately influences and changes you, the surrounding characters, and even the very plot of the game itself. So you can argue that “Life Is Strange” is not one game, but really dozens-if not hundreds divided up into five chapters.
The game starts with you stuck in a massive storm in the middle of the forest. You try to make your way to a lighthouse for safety and a boat is blown out of the water that smashes the lighthouse and kills you.